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For the player movement, you probably want to use GetKey instead of GetKeyDown so the player doesn't have to keep mashing the keys to move.

Also, sounds will help a lot for players to be able to understand the collisions.

ok thank you

When my characters dodges he floats upward. 

I wasn't able to reproduce this playing. The rolls seem to be working now. Did you update it?

oh yes I'm sorry I forget to say it i got onyx to help me

oh yes I'm sorry I forget to say it i got onyx to help me